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It's been 1 month since we met many of our players during the Steam Next Fest. ◼ We hope that the revamp will maintain the thrill of choosing the right Immortal for your situation, while still keeping the impact incarnation can have on the battlefield.
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As the Immortals can often make the difference between victory and defeat, we noticed a trend where as a player's experience with the game increased, so did the number of times they chose to incarnate in a match.◼ However, after further review, the dev team determined that the power of the Immortals created repetitive gameplay for the most experienced players. Using Martyr as a standard, we wanted Immortals to be able to take on 3 beginner soldiers at a time.Our goal was to create moments of high impact during combat and allow beginners a chance to make real contributions to their team.◼ The Immortals are the ultimate expression of Warhaven's gameplay. Incarnations have been revamped.◼ Based on the previous two public tests, we received a lot of feedback regarding the frequent usage and balance of the Immortals. We plan to include the GBT ally collision in the upcoming early access build.Ģ.◼ After additional internal tests and consideration from the dev team, we decided to bring ally collision back after the conclusion of the SNF. While this change successfully addressed the source of the complaints, the removal came with some clear drawbacks.◼ To address this feedback, we removed ally collision for the SNF build. ◼ During last year's global beta test (GBT) we received a number of complaints regarding ally collision detection and how it impacted player movement and skill usage. (The system must check the collision of walls and allies separately.) The reduction also made optimization difficult.Such an approach had a limited impact on the gameplay.◼ After further discussion, we excluded another possible change, which was reducing the size of the collision hitbox by half. ◼ However, when it came to the question of whether or not players should collide with their allies, there were pros and cons for each side. ◼ Warhaven players are unable to attack their allies in order to maximize team coordination and battlefield cooperation.
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